Devlog 5 - Final Updates / Summary of Features

For the final devlog, I wanted to focus on locking/unlocking Phelony and general clean up for Itch.io. I've also included a full list of the features I managed to include in the game within the time frame.
After some research, I ended up including a bool check in the button for Phelony's level and used PlayerPrefs to record progress throughout several scripts. When the game is beaten as Floptimus, the 'unlocking' bool changes from false to true, so the player can access the scene where they play as Phelony. The alternate level is foundationally the same as Floptimus' one, except the characters are swapped.
By (a little past) submission time, the full game includes custom 'art' assests for characters, backgrounds and UI screens, a title screen with functioning user interface althroughout, end of game scenes, stored scores for unlocking the other character, and blendtree states for animation and AI.
Phelony’s Super-Mega-Important Date with Floptimus Prime!
Status | Prototype |
Author | Mads |
Genre | Platformer |
More posts
- Devlog 4 - User Interface / Polish10 days ago
- Devlog 3 - Enemies/Interactions/Puzzles10 days ago
- Devlog 2 - Basic Level Blocking10 days ago
- Devlog 1 - Player Movement10 days ago
- Game Concept Devlog60 days ago