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Devlog
Phelony’s Super-Mega-Important Date with Floptimus Prime!
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Return to Phelony’s Super-Mega-Important Date with Floptimus Prime!
Devlog
Devlog 5 - Final Updates / Summary of Features
June 03, 2025
by
Mads
For the final devlog, I wanted to focus on locking/unlocking Phelony and general clean up for Itch.io. I've also included a full list of the features I managed to include in the game within the time f...
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Devlog 4 - User Interface / Polish
June 03, 2025
by
Mads
This week I intended to focus on user interface and general polish. Part of these updates included making a working game cycle (title-game-title) and creating the alternate scene for playing as Phelon...
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Devlog 3 - Enemies/Interactions/Puzzles
June 03, 2025
by
Mads
This week's focus was in-game the in-game enemies. I intended to create sprites, an animation, a very basic AI, add health to both Floptimus and the ghosts, and ensure they can do damage to each other...
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Devlog 2 - Basic Level Blocking
June 03, 2025
by
Mads
This week I prioritised designing and creating the layout of the level. While my initial designs featured far more detail and dynamics, I decided to instead cut down my ideas for the sake of having so...
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Devlog 1 - Player Movement
June 03, 2025
by
Mads
This week's focus was developing player movement for Floptimus Prime, ideally in a way which wouldn't complicate creating an alternate Phelony playthrough later on. My goals were basic left and right...
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Game Concept Devlog
April 14, 2025
by
Mads
The Working Title Phelony’s Super-Mega-Important Date with Floptimus Prime! The Concept Statement You control the love-driven Pekingese dog, Floptimus Prime, as he searches for the picnic spot where...
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